Collins UK

Collins Smart Tech 3

Collins Smart Tech is series of computer science textbooks for classes 1 to 8 designed for a generation of learners that consider computers to be an integral part of life. This series adheres to the vision of the National Educational Policy 2020. Based on Windows 10 and MS Office 2016, the books help learners develop a thorough understanding of the fundamentals by the first-hand exploration to make learning enjoyable and rewarding. Each book includes a special segment on skill development that enables learners to acquire a variety of age-appropriate skills. Ranging from computer manners in class 1 to cyber security in class 5, information technology in class 6, design thinking in class 7, and artificial intelligence: applications and ethics in class 8, these are in sync with the vision of the NEP.

Collins Smart Tech is series of computer science textbooks for classes 1 to 8 designed for a generation of learners that consider computers to be an integral part of life. This series adheres to the vision of the National Educational Policy 2020. Based on Windows 10 and MS Office 2016, the books help learners develop a thorough understanding of the fundamentals by the first-hand exploration to make learning enjoyable and rewarding. Each book includes a special segment on skill development that enables learners to acquire a variety of age-appropriate skills. Ranging from computer manners in class 1 to cyber security in class 5, information technology in class 6, design thinking in class 7, and artificial intelligence: applications and ethics in class 8, these are in sync with the vision of the NEP.

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ISBN

9789390163106

Format

Paperback

First Edition

2021

Books of the Series

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  • ClassClass 3
  • LevelPreparatory
  • Includes a variety of pedagogical tools that present additional information and offer opportunities for first-hand exploration
  • Covers various aspects and uses of computers in our daily lives—picture editing, video editing, app creation and website designing
  • Introduces the concept of computational thinking, logical problem-solving and the essentials of coding in an age appropriate manner
  • Follows a graded introduction to programming through Scratch, HTML, CSS and Python
  • Introduces learners to evolving technologies such as artificial intelligence, robotics, Internet of Things and 3D printing
  • Coursebook 1-8
  • Teachers Manuals 1-8
  • Multimedia eBooks offer interactive learning with videos, animations, presentations, and audio for better concept comprehension and retention.
  • The audio feature offers a flexible learning experience by allowing students to listen to chapters. It also helps auditory learners and those with reading difficulties comprehend course material easily.
  • Interactive slideshows combine engaging visuals and concise text to help students better grasp concepts.
  • Interactivities engage students through quizzes, games, and more. Active participation leads to better retention of the concepts covered.
  • Animations simplify complex concepts with clear audio and engaging visuals, making it easy for students to understand.
  • Lesson plans offer comprehensive guidance for teachers, including pre-, post-, and while-reading activities, teaching strategies, and learning objectives.
  • Additional worksheets are provided for practice and reinforcements.
  • The question paper generator enables educators to create, organize and assess students’ understanding with a question bank based on Bloom’s taxonomy.

Sneha Krishnan and Manasi Kashikar, techies at heart, bond over their love of coding. They are cofounders of the company MindChamp where they teach coding to school students using fun, activity-based learning. They both love to teach students and that reflects in their work. Together with a team of educators, they have taught thousands of students to create computer games and websites. They want to make coding accessible to young students as well, so they are better equipped for the future.